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Joey Graceffa, sometimes formatted JOEYGRACEFFA, is an American content creator who is a member of the Afterlife SMP. He has three YouTube channels, with his second channel being the channel he posts his gaming content to.

Appearence[]

As a shulk, Joey's skin is a hulk skin recolored to be purple, which is the color of an actual shulk.

As an inchling, Joey's skin is a fairy. His skin was made by @meaniezombeanie on twitter.

As a red panda, Joey's skin is the same as his normal one, just wearing a red panda onesie.

As an Atling, Joey looks like a blue axolotl with pink hair.

As a chameleon, Joey's skin takes the appearance of a gecko.

History[]

To see Joey's full history in the server, click here.

Episodes[]

To see the full list of episodes uploaded by Joey, go to Episodes.

Lives and Origins[]

Life Origin Death
1heart
Shulker shell
Shulk
Killed by one of Villager Gem's iron golems in a competition to see who is the strongest origin.
2hearts
Anvil
Inchling
Killed by Enderian Oli's endermen while in a Hide and Seek competition.
3hearts
Sculk-sensor
Sculkborn
Blown up by a creeper.
4hearts
Bamboo
Red Panda
Killed by his panda son, Junior, after hitting him.
5hearts
Bucket-of-axolotl
Atling
Killed by a shark.
6heartsbox
Lime-dye
Chameleon
Killed by a spider while fighting a zombie during a blood moon.
7heartsbox
Eye-of-ender
Wyverian
Killed by Wyverian Shelby in a fight after she stole his Golden Egg.
8heartsbox
Skeleton-skull
Dullahan
Killed by Angel Sausage to avenge the members he murdered.
9heartsbox
Glowstone-dust
Fairyborn
Purposely froze himself to death in a cold biome.
10heartsbox
Shadow walker
Shadow Crawler
Slain by a zombie whilst fighting a spider.

Origin Information[]

First Origin: Shulk[]

Related to Shulkers, the bodies of the Shulk are outfitted with a protective shell-like skin.

Origin Powers

  • Hoarder — Shulks have an additional nine inventory slots, which keep items after death.
  • Sturdy Skin — Even without armour, the Shulk's skin provides natural protection.
  • Strong Arms — Shulks are strong enough to break natural stones without a pickaxe.
  • Unwieldy — Shulks are unable to hold shields.
  • Large Appetite — Shulks exhaust much quicker than others, requiring them to eat more.

Second Origin: Inchling[]

Inchling is a subspecies of humans that are incredibly small. They utilize their size to hide from enemies and navigate small spaces.

Origin Powers

  • Bite Sized — Inchlings are 4 times smaller than a regular person. They have 5 less hearts, 0.5 more attack speed, 0.25 less attack range, and 1 less build range.
  • Nimble — Inchlings are immune to thorns and velocity based damage. They are not slowed down at all by blocks such as sweet berries or cobwebs. They can walk on powdered snow.
  • Small Appetite — Inchlings exhaust much slower than others, thus requiring them to eat less.
  • Climbing — Inchlings are able to climb up any kind of wall, not just ladders.
  • Jockey — Inchlings can ride other players.

Third Origin: Sculkborn[]

Sculkborns are humanoid sculk sensors.

Origin Powers

  • Sculk Sense — Sculkborns can sense nearby entities and can even tell if they are passive, neutral, or aggresive.
  • Mushroom Diet — Sculkborns can eat raw mushrooms and fungus as their primary ability.
  • Undergrounder Haste — As a creature of the underground, Sculkborns get a haste speed below yz32.
  • Undergrounder Strength — As a creature of the underground, Sculkborns get increased strength below yz32.
  • Hardened Fungus Armor — Sculkborns have natural armor.
  • Strong Legs — A Sculkborn's legs are big and strong. They can jump 2 blocks high.
  • Dense Body — Sculkborns are so heavy that they cannot swim, however they don't need to breathe since they are fungus.
  • Sculk Skin — A Sculkborn's skin is a deep teal color.
  • Large Stature — Since Sculkborns derive from the warden, they are naturally larger than the average person and have more health. They also can reach blocks further, and do a heart more of damage, but slower.
  • Temperature Sensitivity — Extreme temperatures are bad. Sculkborns take double freezing, fire, lava, and magma damage.
  • Weak Eyes — A Sculkborn's eyes are weak when in direct sunlight and things get blurry. They can either get under cover or wear a leather helmet to fix it.
  • Unruly Arms — With their tendril-y arms, Sculkborns cannot properly use a shield, bow, crossbow, or throw a trident. They do much less projectile damage and cannot use a shield.
  • High Metabolism — Sculkborns need to eat more.

Fourth Origin: Red Panda[]

Red Pandas are the cutest origin there is! They 'prowl' the jungle as the most adorable predator.

Origin Powers

  • Look at how cute I am! — Red Pandas are able to freeze all mobs within a 30-block radius thanks to how adorable they are.
  • Sharp Claws — Their claws and agility allow Red Pandas to scale and climb blocks. This ability is toggleable by secondary key.
  • Nocturnal — Red Pandas spend most of your waking hours at night, allowing them to see better in the dark.
  • Jungle Native — Their homeland is the jungle, therefore Red Pandas will spawn in one.
  • Bamboo Eater — Red Pandas are able to consume bamboo!
  • Strict Diet — Red Pandas can only eat bamboo.
  • Lazy — Red Pandas move slower during the day because of their laziness.

Fifth Origin: Atling[]

A distant evolution of Axolotls, Atlings live peaceful lives both in and out of water.

Origin Powers

  • Amphibious — Atlings can live both on land and underwater.
  • Aqua Affinity — Atlings can break blocks the same as others do on land.
  • Like Water — Atlings do not sink when underwater, until they want to.
  • Play Dead — Atlings can self-heal, at the cost being stunned and immobile for a few seconds.
  • Helping Hand — By crouching and punching, Atlings can give others regeneration for a random amount of time. On land, crouching will remove the 'Weakness' effect and allow for low-damage punches.
  • Landwalker — Atlings can survive on land, but it isn't easy. While on land, they are weak to melee and get hungry much faster.
  • Thermophobia — Atlings take double damage from fire and dry up when exposed to the sun in hot biomes.
  • Unwieldy — Due to having webbed hands, Atlings cannot hold shields.

Sixth Origin: Chameleon[]

Reptiles and masters of camouflage, Chameleons are really hard to be spotted.

Origin Powers

  • Master of Camouflage — Chameleons turn invisible when they are not moving, but others can still see their armour.
  • Sneaky Small — Their small bodies are harder to be seen. Chameleons are less than 1 block tall.
  • Climbing — Chameleons are able to climb up any kind of wall, not just ladders.
  • Acrobatics — Chameleons never take fall damage, no matter from which height they fall from.
  • Fresh Air — When sleeping, their beds need to be at an altitude of at least 86 blocks, so Chameleons can breathe fresh air.
  • Slender Body — Chameleons can reach blocks and entities further away.
  • Carnivore — Their diet is restricted to meat, so Chameleons can't eat vegetables.
  • Scaled Skin — Even without wearing armour, their scales provide Chameleons with natural protection.

Seventh Origin: Wyverian[]

Wyverians are descendants of the powerful dragon called the Wyvern.

Origin Powers

  • Venomous — Wyverians can breath out large clouds of poison.
  • Hotblooded — Wyverians are immune to poison.
  • Winged — Wyverians have a large pair of feathered wings.
  • Claws — Wyverians have large powerful claws, allowing them to deal more damage to enemies.
  • Gift of Flight — Wyverians can use their large wings to flap every few seconds!
  • Nocturnal — Wyverians have night vision allowing them to see in the dark.
  • Carnivorous — Wyverians are carnivores, meaning they can only eat meat.
  • Heavy Wings — Their wings get heavier when they're wet, causing Wyverians to get weakness and slowness in water.
  • Height — Similar to most other dragons, Wyverians are taller than others.
  • Weak Arms — Because they are descendants of Wyverns, Wyverians have weaker arms. They cannot hold a shield.

Eighth Origin: Dullahan[]

Dullahans are ancient horsemen, Harbingers of death and torture using their binding chains and horses to kill their victims!

Origin Powers

  • Binding Chain — Dullahans have the ability to stab a chain into your enemies, dealing bleed damage.
  • Devourer — As a horseman, Dullahans can't eat anything - instead they must absorb the souls from soul lanterns to provide them with the nutrients they need.
  • Death's Tools — Dullahans always carry items with them, gathered from their journeys as a horseman.
  • Boned — When hit, Dullahans have a chance of dropping bones.
  • Cower, Run — Even a Dullahan's presence is scary, making enemies blinded with fear.
  • The Deal — Dullahans are much stronger during the night due to their mission to hunt down souls. However, the daytime weakens them, making their thirst for souls insatiable.
  • Spectre's Dismay — Dullahans can shoot arrows at their enemies to stun them temporarily.
  • Curses — Any items imbued with a curse can seal Dullahans inside the weapon and kill them.
  • Shunned — Dullahans havve hunted down souls for generations, including the act of burning down villages to quench their thirst for souls. This means they're not exactly admired by iron golems and villagers.

Ninth Origin: Fairyborn[]

Fairyborns are small mythical creatures that were born to help others.

Origin Powers

  • Fairy Wings — Fairyborns can fly!
  • Cold Blooded — Their small body can't generate much heat, so Fairyborns die slowly in cold biomes.
  • Air Affinity — Fairyborns may break blocks in the air as others do on land.
  • Vulnerable — A Fairyborn's small body can't take a lot of damage.
  • Weak Body — A Fairyborn's body is too weak to wear armor that's too heavy.
  • Flight — Their wings allow Fairyborns to fly.
  • Descend — Fairyborns can use their wings to fall slower and they don't take fall damage.
  • Smol — Fairies are really small so Fairyborns are too. :)
  • Honey Lover — Fairies love honey so Fairyborns get more food and saturation from it.
  • Healing Magic — Fairyborns can make a circle of healing around them that gives them regeneration.

Tenth Origin: Shadow Crawler[]

Shadow Crawlers were once human until they were trapped in an empty, void-like dimension, eventually adapting to it over hundreds of years.

Origin Powers

  • Shadow War — Shadow Crawlers can become a shadow, allowing them to instantly move 15 blocks forward.
  • No Exhaustion — Shadow Crawlers do not need to eat food, as after hundreds of years, their bodies have become adept at conserving energy.
  • Shadow Boost — When in dark spaces, Shadow Crawlers receive a boost to most stats and can see more clearly.
  • Shadow Form — Shadow Crawlers are darker and more transparent than most entities.
  • Blinding Lights — When exposed to light, Shadow Crawlers temporarily lose their sight. They can recover by hiding in dark spaces!

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