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Katherine Elizabeth Gaming, also known as just Katherine or Katherineeliz, is an American Minecraft YouTuber who is a member of the Afterlife SMP and recently took place in Empires SMP.

Appearance[]

As a Floran, Katherine wears her usual Minecraft skin but covered in white flowers. She also wears a white flower on her hair.

As a Fairyborn, Katherine wears a white and light purple dress. She has fairy wings on her back, and white cat ears with purple inner ears.

As a wolf, Katherine wears light blue overalls over a white long-sleeved shirt. Her overalls have a sheep face on the front. She has wolf ears and a wolf tail.

History[]

To see Katherine's full history in the server, click here.

Episodes[]

To see the full list of episodes uploaded by Katherine, go to Episodes.

Lives and Origins[]

Origin Information[]

First Origin: Floran[]

Floran is a species of plant people that obtain their nutrients from the sun and gain strength from water.

Origin Powers

  • Green Thumb — Sneaking on a fertilizable block with an empty hand will grow plants, at the expense of food.
  • Photosynthesis — Florans are satiated by being exposed to sunlight.
  • Absorbing — Florans will deal an additional two damage when they are wet.
  • Flammable — Florans take twice as much damage from fire.
  • Nectarivore — Florans can only consume honey bottles.

Second Origin: Fairyborn[]

Fairyborns are small mythical creatures that were born to help others.

Origin Powers

  • Fairy Wings — Fairyborns can fly!
  • Cold Blooded — Their small body can't generate much heat, so Fairyborns die slowly in cold biomes.
  • Air Affinity — Fairyborns may break blocks in the air as others do on land.
  • Vulnerable — A Fairyborn's small body can't take a lot of damage.
  • Weak Body — A Fairyborn's body is too weak to wear armor that's too heavy.
  • Flight — Their wings allow Fairyborns to fly.
  • Descend — Fairyborns can use their wings to fall slower and they don't take fall damage.
  • Smol — Fairies are really small so Fairyborns are too. :)
  • Honey Lover — Fairies love honey so Fairyborns get more food and saturation from it.
  • Healing Magic — Fairyborns can make a circle of healing around them that gives them regeneration.

Third Origin: Wolf[]

Woof woof?

Origin Powers

  • Adrenaline — When Wolves take damage, they get a short period of strength.
  • Nocturnal — Wolves can slightly see in the dark when not in water.
  • Moonlight — Wolves will jump higher and move faster in the dark.
  • Carnivore — Their diet is restricted to meat so Wolves can't eat vegetables.
  • Weaker — Wolves have less health than the average human.
  • Charge — Wolves can move rapidly in the direction they are facing.
  • Nose — When Wolves sniff out a weaker entity, the light of opportunity shines for them.
  • Scavenger — Wolves are immune to the hunger effect, which means they are able to eat rotten flesh and raw chicken without any effects.

Fourth Origin: Chameleon[]

Reptiles and masters of camouflage, Chameleons are really hard to be spotted.

Origin Powers

  • Master of Camouflage — Chameleons turn invisible when they are not moving, but others can still see their armour.
  • Sneaky Small — Their small bodies are harder to be seen. Chameleons are less than 1 block tall.
  • Climbing — Chameleons are able to climb up any kind of wall, not just ladders.
  • Acrobatics — Chameleons never take fall damage, no matter from which height they fall from.
  • Fresh Air — When sleeping, their beds need to be at an altitude of at least 86 blocks, so Chameleons can breathe fresh air.
  • Slender Body — Chameleons can reach blocks and entities further away.
  • Carnivore — Their diet is restricted to meat, so Chameleons can't eat vegetables.
  • Scaled Skin — Even without wearing armour, their scales provide Chameleons with natural protection.

Fifth Origin: Merling[]

Merlings are natural inhabitants of the ocean that are not used to being out of the water for too long.

Origin Powers

  • Gills — Merlings can breathe underwater, but not on land.
  • Wet Eyes — A Merling's vision underwater is perfect.
  • Aqua Affinity — Merlings may break blocks underwater as others do on land.
  • Fins — A Merling's underwater speed is increased.
  • Like Water — When underwater, Merlings do not sink to the ground unless they want to.

Sixth Origin: Human[]

A regular human. Their ordinary Minecraft experience awaits them.

Seventh Origin: Atling[]

A distant evolution of Axolotls, Atlings live peaceful lives both in and out of water.

Origin Powers

  • Amphibious — Atlings can live both on land and underwater.
  • Aqua Affinity — Atlings can break blocks the same as others do on land.
  • Like Water — Atlings do not sink when underwater, until they want to.
  • Play Dead — Atlings can self-heal, at the cost being stunned and immobile for a few seconds.
  • Helping Hand — By crouching and punching, Atlings can give others regeneration for a random amount of time. On land, crouching will remove the 'Weakness' effect and allow for low-damage punches.
  • Landwalker — Atlings can survive on land, but it isn't easy. While on land, they are weak to melee and get hungry much faster.
  • Thermophobia — Atlings take double damage from fire and dry up when exposed to the sun in hot biomes.
  • Unwieldy — Due to having webbed hands, Atlings cannot hold shields.

Eighth Origin: Snow Golem[]

Natural selection has resulted in the evolution of the Iceling. You're now a Snow Golem.

Origin Powers

  • Brittle Bones — Snow Golems take more damage from falling and flying into blocks.
  • Need for Mobility — Snow Golems can not wear any heavy armor or armor with protection values higher than chainmail.
  • Hydrophobia — Snow Golems receive damage over time while in contact with water.
  • Smol Stomach — Since they're smaller, Snow Golems need less food.
  • Meld with Frost — Snow Golems can move freely through snow and ice.
  • Frosty Touch — Snow Golems are able to collect snow and with their bare hands.
  • Fragile — The moisture in the air can sometimes make their body brittle, so Snow Golems have one less heart.
  • Water Breath — Snow Golems have permanent water breathing thanks to their lack of a nose!
  • Burn — Snow Golems take more damage from fire and lava, and set alight in hot biomes.
  • Chosen One — Even though they take damage from it, Snow Golems can walk on top of water.

Ninth Origin: Lepus[]

An evolutionary branch of common rabbits, the Lepus love to explore and scavenge lost ruins for loot.

Origin Powers

  • Leap — Lepuses can do a hefty leap that launches them up and forward.
  • Bunny-Hop — A Lepus' natural jump is two blocks high, but it is unaffected while sprinting or sneaking.
  • Lucky Foot — A Lepus' odds of receiving better loot from chests and fishing are highly increased than humans.
  • ...but at what cost? — Lepuses have seven hearts of health, which just so happens to be their lucky number. How fortunate!
  • Lucky Strike — A Lepus' melee hits have a 1 out of 7 chance to deal 2x damage.
  • Acrobatics — Lepuses never take fall damage, no matter from which height they fall from.
  • Energetic — Lepuses are considerably faster when above 7 full hunger bars.
  • Vegetarian+ — Lepuses can't eat meat, but all other foods give them increased saturation.
  • Forager — Breaking grass with hoes has a small chance to give Lepuses carrots or potatoes.
  • Golden Vision — Eating Golden Carrots lets Lepuses see in the dark for a little while.
  • Bundles — Lepuses can craft Bundles out of 6 rabbit hides and 2 string.
  • Hide — Lepuses can make rabbit hides out of leather.

Tenth Origin: Inchling[]

Inchling is a subspecies of humans that are incredibly small. They utilize their size to hide from enemies and navigate small spaces.

Origin Powers

  • Bite Sized — Inchlings are 4 times smaller than a regular person. They have 5 less hearts, 0.5 more attack speed, 0.25 less attack range, and 1 less build range.
  • Nimble — Inchlings are immune to thorns and velocity based damage. They are not slowed down at all by blocks such as sweet berries or cobwebs. They can walk on powdered snow.
  • Small Appetite — Inchlings exhaust much slower than others, thus requiring them to eat less.
  • Climbing — Inchlings are able to climb up any kind of wall, not just ladders.
  • Jockey — Inchlings can ride other players.

Navigation[]

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