Origins
|
Origin
|
Description
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Abilities/Weaknesses
|
Users
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Angel
|
Sent from the heavens to exterminate evil.
|
Abilities:
- Holy Flames — Whenever you hit an undead mob, they are set ablaze.
- Heavenly Blessing — You are able to run and walk on water.
- Divine Protection — You are protected from every debuff.
- Angel Wings — As an angel, you can, of course, fly.
- Levitation — Exert your holy force to carry you to the clouds.
Weaknesses:
- Accepted Fate — You are unable to hold a totem of undying.
- Unknown Realm — You suffer from a communication breakdown in realms other than the overworld, adversely affecting your ability to survive in them.
|
Smajor (3rd) Former Sausage (10th) Former
|
Arachnid[2]
|
Their climbing abilities and the ability to trap their foes in spiderwebs make Arachnids perfect hunters.
|
Abilities:
- Climbing — You are able to climb up any kind of wall, not just ladders.
- Master of Webs — You navigate cobwebs perfectly, and are able to climb in them. When you hit an enemy in melee, they get stuck in cobwebs for a while. Non-arthropods stuck in cobwebs will be sensed by you. You are able to craft cobwebs from strings.
Weaknesses:
- Carnivore — Your diet is restricted to meat; you can't eat vegetables.
- Fragile — You have 3 fewer hearts of health than humans.
|
Gem (4th) Former
|
Atling[3]
|
A distant evolution of Axolotls, these beings live peaceful lives, both in and out of water.
|
Abilities:
- Amphibious — You have adapted to survive both on land and underwater.
- Aqua Affinity — You may break blocks underwater as others do on land.
- Like Water — When underwater, you do not sink to the ground unless you want to.
- Helping Hand — By punching your allies while crouched, you can grant them regeneration for a random amount of time. On land, crouching will remove the 'Weakness' effect and allow for low-damage punches.
+/-:
- Play Dead — You can heal yourself at the cost of being stunned for a few seconds.
- Landwalker — You may be able to survive on land, but that doesn't mean it's easy. On land, you are too weak to melee and get hungry much faster.
Weaknesses:
- Thermophobia — You take double damage from fire, and will dry up when exposed to the sun or in hot biomes.
- Unwieldy — Due to your webbed hands, you cannot hold a shield.
|
Oli (2nd) Former Joey (5th) Former Katherine (7th) Former
|
Avian[2]
|
The Avian race has lost their ability to fly a long time ago. Now these peaceful creatures can be seen gliding from one place to another.
|
Abilities:
- Featherweight — You fall as gently to the ground as a feather would unless you sneak.
- Tailwind — You are a little bit quicker on foot than others.
- Oviparous — Whenever you wake up in the morning, you will lay an egg.
Weaknesses:
- Fresh Air — When sleeping, your bed needs to be at an altitude of at least 86 blocks, so you can breathe fresh air.
- Vegetarian — You can't digest any meat.
|
Lauren (1st) Former
|
Birb[4]
|
Birbs are small and very cute. They can also fly and chirp.
|
Abilities:
- Smol Birb — Birbs are small, you are a birb so you are small too. Since you are a birb you also have natural wings!
- Love Air — You love flying so much that you learned how to use it to your full potential, you deal twice the damage while flying, however you deal very little damage while on the ground.
- Jockey — You can ride other players.
- Tweet — Birbs love to repeat what other things near them say, and now with that ability, they can find where the sound is coming from to know where things are nearby!
- Flap — You can flap your wings to send you forward.
- Small Appetite — As a small birb, you don't have to eat as much.
Weaknesses:
- Granivore — As a birb, you prefer to eat wheat seeds instead of other food, so you can only eat wheat seeds.
- Smaller Body — Small birb has fewer hearts (8 hearts).
- Extreme Need for Mobility — Birb is very tiny which makes it hard for it to wear any armor apart from leather, gold, chainmail, and iron chestplates.
- Brittle Bones — You take more damage from falling and flying into blocks.
- Feathery Grip — Due to your weak wings, you can't load bows or crossbows normally, which makes the amount of damage you do with arrows way less. Because of your wings, you can't use shields either.
|
Shubble (2nd, 8th) Former Lizzie (5th) Former Sausage (6th) Former Jimmy (5th) Former Smajor (9th) Former
|
Blazeborn[2]
|
Late descendants of the Blaze, the Blazeborn are naturally immune to the perils of the Nether.
|
Abilities:
- Fire Immunity — You are immune to all types of fire damage.
- Burning Wrath — When on fire, you deal additional damage with your attacks.
- Hotblooded — Due to your hot body, venom burns up, making you immune to poison and hunger status effects.
Weaknesses:
- Nether Inhabitant — Your natural spawn will be in the Nether.
- Hydrophobia — You receive damage over time while in contact with water.
|
Joel (1st) Former
|
Candy[5] (renamed from "Candy Person")
|
A sugar-like entity that has a serious problem with sweet foods!
|
Abilities:
- Cake Master — You are able to craft a cake with 9 sugars on a crafting table.
- Cookie Master — You are able to craft a cookie with 4 sugars on a crafting table.
- Sweet Kit — Start with some sugar-related items. (10 sugar, 4 sugarcane, 8 sweet berries, 3 honey bottles, 1 cake)
- Sugar Eating — When you have sugar in your offhand, you eat it and get sugar effects.
- Hard Candy — Press G to get resistance and lose some food points.
- Sweet Recipe — Craft 9 sugar with 9 sweet berries on a crafting table.
- Favorite Food — Eating cookies gives you more saturation than normal.
Weaknesses:
- Salty Water — Staying in saltwater gives you damage.
- Sugar Addict — You MUST eat sweet food! (Pumpkin pie, honey, sweet berries, cookies, and cake)
|
Mika (1st) Current Jimmy (6th) Former Lauren (4th) Former
|
Chameleon
|
Masters of camouflage, these reptiles are really hard to be spotted.
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Abilities:
- Master of Camouflage — You turn invisible when not moving, but beware, others can still see your armor.
- Sneaky Small — A small body is harder to be seen. You are less than 1 block tall.
- Climbing — You are able to climb up any kind of wall, not just ladders.
- Acrobatics — You never take fall damage, no matter from which height you fall.
- Slender Body — You can reach blocks and entities further away.
- Scaled Skin — Even without wearing armor, your scales provide natural protection.
Weaknesses:
- Fresh Air — When sleeping, your bed needs to be at an altitude of at least 86 blocks, so you can breathe fresh air.
- Carnivore — Your diet is restricted to meat, you can't eat vegetables.
|
Joey (6th) Former Katherine (4th) Former
|
Cookieborn
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You are the great descendant of the Cookie Monster. You may see this as a good thing or a bad thing. Nevertheless, it is what it is.
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- Fluffy Cover — You gain the glorious color of your great ancestor. You are blue.
Abilities:
- Hop Atop — You use your energy to leap into the air every 30 seconds! You eat a lot of sugar, after all...
- Nocturnal — You can slightly see in the dark when not in water.
- Sugar Crash — Using the energy from the sugar that runs through your body, you can dash an ENORMOUS distance every minute and a half.
- Not Cannibalism — Cookies are a much better food source than before. Eating them is actually recommended for Cookieborn!
- Acrobatics — You never take fall damage, no matter from which height you fall.
- Rotund Bloke — You thrive on sugar, so you need to eat a lot more in order to gain the sugar needed for your powers.
Weaknesses:
- Short King — You are a tad shorter than other people because of your puppet 'genes'. You are taller than 1 block but you can shift through 1 block tall gaps.
- Roast Dinner — ...
- Vegetables? EW! — You despise vegetables. Eating raw carrots, potatoes, or beetroot will give you temporary slowness.
- Sugar Rush — You concentrate the sugar in your body to get speed, luck, and jump boost for 40 seconds. A large cooldown is applied between uses of this ability.
- Fragile — You have 3 fewer hearts of health than humans.
|
fWhip (5th) Former Jimmy (9th) Former
|
Crawler
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The people who have evolved to live with the insects.
|
Abilities:
- Jockey — You can ride other players.
- Crawler — You can crawl up surfaces and ceilings like an insect.
- Featherweight — Your small body prevents fall damage.
- Flap — You can flap your wings to send you forwards.
- Bite-Size — You are smaller than the average person due to natural selection.
- Insects' Step — You can walk on water.
Weaknesses:
- Weak — You only have 6 hearts.
- Hydrophobic — You are very small so water slows you down.
|
Sausage (4th) Former Lizzie (8th) Former
|
Dullahan[6]
|
You are an ancient horseman, Harbinger of death and torture using your binding chains and horse to kill your victims.
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Abilities:
- Binding Chain — You have the ability to stab a chain into your enemies, dealing bleed damage.
- Death's Tools — You always carry items with you, gathered on your journeys as a horseman.
- Boned — When hit, you have a chance of dropping bones.
- Cower, Run — Even your presence is scary, making enemies blinded with fear.
- Spectre's Dismay — You can shoot arrows at your enemies to stun them temporarily.
- (+/-)
The Deal — You're much stronger during the night due to your mission to hunt down souls. However, the daytime weakens you, making your thirst for souls insatiable.
Weaknesses:
- Devourer — As a horseman you can't eat anything - instead, you must absorb the souls from soul lanterns to provide you with the nutrients you need.
- Curses — Any items imbued with a curse can seal you inside the weapon and kill you.
- Shunned — You've hunted down souls for generations, including the act of burning down villages to quench your thirst for souls. This means you're not exactly admired by iron golems and villagers.
|
Callum (4th) Former Joey (8th) Former
|
Elytrian[2]
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Often flying around in the winds, Elytrians are uncomfortable when they don't have enough space above their head.
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Abilities:
- Winged — You have Elytra wings without needing to equip any.
- Gift of the Winds — Every 60 seconds, you are able to launch about 20 blocks into the air.
- Aerial Combatant — You deal substantially more damage while in the air.
Weaknesses:
- Need for Mobility — You can not wear any heavy armor (armor with protection values higher than chainmail).
- Claustrophobia — Being somewhere with a low ceiling for too long will weaken you and make you slower.
- Brittle Bones — You take more damage from falling and flying into blocks.
|
Sausage (1st) Former Callum (2nd) Former
|
Enderian[2]
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Born as children of the Ender Dragon, Enderians are capable of teleporting but are vulnerable to water.
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Abilities:
- Teleportation — Whenever you want, you may throw an ender pearl that deals no damage, allowing you to teleport.
- Slender Body — You can reach blocks and entities further away.
Weaknesses:
- Hydrophobia — You receive damage over time while in contact with water.
- Scared of Gourds — You are scared of pumpkins, for a good reason.
|
Oli (1st) Former Lauren (2nd) Former
|
Enigma[7]
|
Mystery, puzzles and trickery... you make people live in fear of themselves and question their own sanity.
|
Abilities:
- Behind You — Nothing can evade you... use this ability to teleport behind anyone.
- Clone — Summon a clone in your place and become invisible. If either of you gets hit, you become visible again and create an explosion that deals damage to the clone, killing it instantly. Press the same key while your clone is alive to destroy it.
- Hidden in the Shadows — You can hide in the shadows at will, being able to phase through all blocks and becoming somewhat transparent.
- Staring Contest — Staring at an entity for a long enough time will kill it. When you begin looking at it, it'll gain Slowness & Weakness. Later on, your stare will inflict Blindness and Nausea.
- Good Sight — Sneak to see all players, even through walls. You also have permanent night vision.
Weaknesses:
- Hated — They all betray us. Villagers won't trade with us, and we can't tame anyone.
- No Fighting — You can only stare people down to death. No swords or axes! You can punch people to death too, though.
|
Lizzie (6th) Former
|
Fairyborn[8]
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Small mythical creatures that were born to help others.
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Abilities:
- Fairy Wings — As a fairy, you can fly!
- Air Affinity — You may break blocks in the air as others do on land.
- Flight — Your wings allow you to fly. (primary power)
- Descend — You use your wings to fall slower and don't take fall damage
- Smol — Fairies are really small so you are too :) (3/4 of a block)
- Honey Lover — Fairies love honey so you get more food and saturation from it
- Healing Magic — Makes a circle of healing around you that gives regeneration. (second power)
- Hey, listen! — You make yourself glow using the load toolbar activator key (third power)
Weaknesses:
- Cold Blooded — Your small body can't generate much heat, so you die slowly in cold biomes.
- Vulnerable — Your small body can't take a lot of damage.
- Weak Body — Your body is too weak to wear armor that is too heavy
|
Katherine (2nd) Former Joel (7th) Former Joey (9th) Former
|
Feline[2]
|
With their cat-like appearance, the Feline scare creepers away. With the dexterity of cats, they always land safely on their feet.
|
Abilities:
- Acrobatics — You never take fall damage, no matter from which height you fall.
- Strong Ankles — You are able to jump higher by jumping while sprinting.
- Velvet Paws — Your footsteps don't cause any vibrations which could otherwise be picked up by nearby lifeforms.
- Catlike Appearance — Creepers are scared of you and will only explode if you attack them first.
- Nocturnal — You can see slightly in the dark when not in water.
Weaknesses:
- Nine Lives — You have 1 less heart of health than humans.
- Weak Arms — When not under the effect of a strength potion, you can only mine natural stone if there are at most 2 other natural stone blocks adjacent to it.
|
Jimmy (2nd) Former Shubble (3rd) Former
|
Floran[9]
|
A species of plant people that obtain their nutrients from the sun and gain strength from water.
|
Abilities:
- Green Thumb — Sneak using on a fertilizable block with an empty hand will grow plants at the cost of some food.
- Photosynthesis — You are satiated by being exposed to sunlight.
- Absorbing — You deal 2 more damage when wet.
Weaknesses:
- Flammable — You take twice as much damage from fire.
- Nectarivore — You can only consume honey bottles.
|
Katherine (1st) Former Lizzie (2nd) Former fWhip (8th) Former
|
Forestborn
|
A relative of blazeborns, fallen in love with the mysteries of nature.
|
- Green Skin — Your love for nature made you green.
Abilities:
- Poison Dart — You are able to wield the poison of the trees to protect yourself. The effects will last for 10 seconds.
- Float — As a relative of the blazeborns, you have the ability to float in the air for 10 seconds.
- Nature's Support — Nature will pick the best carrots in the world and bring them to you when needed. Perhaps this way, others won't destroy you with their axes.
- Save Wood — In order to save wood, you have developed a new way to make a portable crafting table. No more wood on crafting tables!
- Grass Support — Grass pushes to support you and makes you faster and stronger while in their territory.
Weaknesses:
- Need Nutrients — You cannot live in a place without nutrients. (Damage in the desert)
- FewerHearts — Because you were treated by nature so nicely, you haven't needed to develop any immunity, meaning you have fewer hearts than an average player.
- Hate Axes — Seeing your trees die in the hands of axes made you vulnerable to axes as well (10 more damage from iron, gold, diamond, and netherite axes).
|
Gem (6th) Former Joel (8th) Former
|
Fox
|
A sneaky and sly predator.
|
Abilities:
- Sneaky — When sneaking, you turn invisible.
- Sharp Claws — You deal more damage with your fists.
Weaknesses:
- Carnivore — Your diet is restricted to meat, you can't eat vegetables.
- Fragile — You have 3 fewer hearts of health than humans.
|
Gem (5th) Former Smajor (10th) Former
|
Giant[10]
|
The Giants are an ancient race, becoming quite a rare sight in modern times. Their history remains unknown with few left to keep it alive.
|
Abilities:
- Super-Sized — You're twice as big as normal (4 blocks tall)!
- Huge Heart — You have twice as much health.
- Gargantuan Strength — You deal 33% more damage and 50% more knockback.
- Long Limbs — You have twice the normal jump height, and 33% more reach.
- Extremely Sturdy — You take 50% less fall damage, 33% less knockback, mine 50% faster, and you don't slip on ice.
- Giant Heritage — Leather armor gives you as much protection as iron armor.
- Cumbersome — Your size leaves you unaffected by levitation.
- Oversized Lungs — You have twice as much oxygen.
- Colossal Slam — You can slam into the ground, creating a small explosion.
- Piggyback — Other non-giants can ride on top of you and are thrown off when slamming.
Weaknesses:
- Massive Stomach — Your hunger drains 50% faster.
- Unwieldy Arms — You attack 33% slower than most.
- Excessive Power — Bows and crossbows break on use.
- Cumbersome — Your size leaves you incapable of using elytra or riptide trident.
- Heavy — You fall 50% faster than normal, can't float in water, and can't ride any animals or vehicles.
- Arachnophobe — You take triple damage from any mobs that are affected by Bane of Arthropods.
- Gigantic Bed — Your immense size limits you to needing to sleep on 4 beds put together (2x2).
|
Callum (1st, 6th) Current Meghan (1st) Re-rolled Joel (2nd) Former Sausage (8th) Former
|
Goolien[11]
|
A gooey alien species that is often confused with their terrestrial slimey cousins.
|
Abilities:
- Gooey Skin — Your gooey skin makes you green and somewhat translucent.
- Condensing — You're able to condense yourself to a quarter of your usual size as your primary ability, but due to your high density (and smaller legs), you become slower.
- Gooey Body — Thanks to your body being in between the state of a solid and a liquid, it's more difficult to hurt you, and you take less damage from physical attacks.
- SPLAT! — You take less velocity damage, but if the potential damage is severe enough, you become slow while you try to put yourself back together.
- Sticky Grip — With your sticky skin, you're able to climb walls. However, this also makes it so you can't throw tridents effectively.
- Stomach Body — You have increased saturation from meats (both raw and cooked) thanks to how your body breaks down the matter, and don't get hunger or poison status effects. However, you have no regeneration and must eat to get back your hearts.
- No Lungs - Having to survive in space, you've adapted to having no need to breathe air, and are able to go underwater without the fear of drowning.
Weaknesses:
- Gooey Fists — Because you are not entirely solid, you deal reduced damage.
- Flammable — Your chemical composition makes you extremely flammable meaning you take increased fire damage, and can only be put out with water or powdered snow.
- Ignitable — You cannot wear iron armor or above in desserts, the nether, and other hot biomes or else risk being set on fire from the heat. You can protect yourself from this by enchanting your armor with Fire Protection II or better.
|
Lizzie (3rd) Former Sausage (7th) Former
|
Gravital[12](renamed from "Graviborne")
|
You use gravitational forces to push and pull your foes around the battlefield!
|
Abilities:
- Gravi Power — You have multiple increased stats due to your gravi-control.
- Polarizing Shift — This allows you to send enemies flying away from you or towards you, depending on your polarity.
- Gravi Blast — Send out an invisible blast of Gravi to send you flying either forward or backward depending on your polarity.
- Gravi Mass — You weigh less overall so some of your stats have changed.
- Gravity — You are constantly pressed on by gravity, making you vulnerable to attacks.
Weaknesses:
- Wrong Shift — You botched a blast and ended up flinging yourself right into a desert.
- Adverse Polarity — You are magnetic by nature so you have a problem with wearable iron items.
|
Callum (5th) Former Sausage (3rd) Former Joel (9th) Former
|
Half-Dragon
|
Be it through a curse or a very brave parent, you are a half-human, half-dragon hybrid.
|
Abilities:
- Fire Breath — Breathe fire upon your enemies!
- Take Flight — You have powerful wings that can launch you high into the air.
- Dragon Sense — You can see entities nearby, even through walls!
Weaknesses:
- Passives — As a Half-Dragon, you have a natural defense. However, being born of the dragons you are cold-blooded, thus you cannot stay in extreme temperatures for long. You are also chunky d thus take less knockback damage and you drown faster. Half-Dragons are also known to only eat meat and foods that are gilded.
|
Jimmy (3rd) Former Gem
(10th) Former
|
Half-Robot[13] (renamed from "PartRobot")
|
Beep. Boop.
|
Abilities:
- Steel Skin — Your steel skin gives you the feel of a robot and solid metal comes through your blood to become electricity.
- Laser — Shoot a laser that withers people.
- Effect Immune — You're not vulnerable to many detrimental potion effects.
- More Health — Due to your steel metal skin, you have 5 more hearts of health.
- Strong Arms — You can break natural stone much faster thanks to your metal fists.
- Water Breather — You're a robot so you don't need any oxygen.
- Unexhausted — Because you are a robot, you won't get exhausted.
- Self Regeneration — Activate self-regeneration if you don't have enough health.
Weaknesses:
- Heavy — Your iron skin strengthens you but slows you down at the same time.
- No Regen — You will not regenerate any health until you get a regeneration effect.
- Boiling — You overheat in high temperatures.
- Overheat — Your player overheats because you're a robot, meaning you take 2 times more fire and lava damage.
|
Gem (2nd) Former Joel (10th) Former
|
Half-Wither[14]
|
Half human, half wither.
|
Abilities:
- Wither Skull — Shoot wither skulls at your target.
- Hungry — You feed on the souls of those you kill.
- Wither Immunity — You are immune to the effects of other withers.
Weaknesses:
- Unstable Soul — Because your body is half-wither, your soul needs more energy to stay stable.
- Nether Inhabitant — Your natural spawn will be in the Nether.
|
Sausage (2nd) Former
|
Human[2]
|
A regular human. Your ordinary Minecraft experience awaits.
|
N/A
|
fWhip (6th) Former Katherine (6th) Former
|
Iceling[15]
|
An evolved form of Inchling.
|
- Blue Transparent Skin — Since you're made of ice you're blue and transparent!
Abilities:
- Smol — You're immune to some common dangers due to your small size.
- Climbing — You are able to climb up any kind of wall, not just ladders.
- Smaller Less Need for Food — As you're smaller, you need less food.
- Cold Buff — You are buffed in cold biomes.
- Frosty Touch — You're able to collect snow with your bare hands.
- Water Breath — Permanent water breathing, due to your lack of a nose!
Weaknesses:
- Inchling Size — You're inch sized... but with less health!
- Pyrophobia — You take 2x more fire damage.
- Heat Exhaustion — Your body doesn't like warm environments, making you lose hunger faster when in warm biomes like deserts or the Nether.
- Fragile — You have 3 fewer hearts of health than humans.
- Brittle Bones — You take more damage from falling and flying into blocks.
- Need for Mobility — You can not wear any heavy armor (armor with protection values higher than chainmail).
|
Joel (3rd) Former
|
Illusioner[16]
|
Magic!
|
Abilities:
- Star Finger — Blind your enemies.
- Bow Master — Bows deal more damage!
- Friendly Foes — Pillagers, who are usually foes, are now friendly to you. You are one of them.
- Phantom Form — You can switch between human and Phantom form at will, but only while you are saturated enough to sprint.
- Invisibility — While phatomized, you are invisible
Weaknesses:
- Unpopular — Iron golems will attack you on sight, and villagers will have significantly higher prices when traded with you.
|
fWhip (1st) Former Gem
(8th) Former
|
Inchling[9]
|
A subspecies of humans that are incredibly small. They utilize their size to hide from enemies and navigate small spaces.
|
Abilities:
- Nimble — You are immune to thorns and velocity-based damage. You are not slowed down at all by blocks such as sweet berries or cobwebs. You can walk on powdered snow.
- Small Appetite — You exhaust much slower than others, thus requiring you to eat less.
- Climbing — You are able to climb up any kind of wall, not just ladders.
- Jockey — You can ride other players.
Weaknesses:
- Bite-Sized — You are 4 times smaller than a regular person. You have 5 fewer hearts, 0.5 more attack speed, 0.25 less attack range, and 1 less build range.
|
Joey (2nd) Former fWhip (2nd) Former Jimmy (8th) Former Sausage (9th) Former Katherine (9th) Former
|
Kangaroo
|
A bouncy creature from Australia that is very cheeky and will always try to be annoying, only to jump away when you get near.
|
Abilities:
- Desert Inhabitant — You came from the deserts of Australia, so you spawn in a desert.
- Fragile — You have 3 fewer hearts than normal due to your fragile body.
- Hunger — You are constantly jumping around, so you become hungry faster.
- Pouch Pocket — Your Kangaroo Pouch can hold extra items, but these will drop on death.
- Kangaroo Jump — You can jump up really high, just like a kangaroo!
- Strong Legs — You are a kangaroo and can naturally jump really high.
- Retreat — When you are in low health, your animal...
|
Lizzie (4th) Former fWhip (7th) Former Smajor (5th) Former
|
Lepus
|
An evolutionary branch of common rabbits, the Lepus love to explore and scavenge lost ruins for loot.
|
Abilities:
- Leap — A hefty leap that launches you up and forward.
- Bunny-Hop — Your natural jump is two blocks high but is unaffected while sprinting or sneaking.
- Lucky Foot — Your odds of receiving better loot from chests and fishing are highly increased!
- Lucky Strike — Melee hits have a 1 out of 7 chance to deal 2x damage.
- Acrobatics — You never take fall damage, no matter from which height you fall.
- Energetic — You're considerably faster when above 7 full hunger bars.
- Forager — Breaking grass with hoes has a small chance to give carrots or potatoes.
- Golden Vision — Eating Golden Carrots lets you see in the dark for a little while!
- Bundles — You can craft Bundles out of 6 rabbit hides and 2 strings!
- Hide — Make rabbit hides out of leather!
+/-:
- Vegetarian+ — You can't eat meat, but all other foods have increased saturation.
Weaknesses:
- ...but at what cost? — You have seven hearts of health, which just so happens to be your lucky number. How fortunate!
|
Joel (6th) Former Jimmy (10th) Former Katherine (9th) Former
|
Merling[2]
|
These natural inhabitants of the ocean are not used to being out of the water for too long.
|
Abilities:
- Gills — You can breathe underwater, but not on land.
- Wet Eyes — Your vision underwater is perfect.
- Aqua Affinity — You may break blocks underwater as other do on land.
- Fins — Your underwater speed is increased.
- Like Water — When underwater, you do not sink to the ground unless you want to.
|
Smajor (4th) Former Katherine (5th) Former
|
Mothling[17]
|
A winged moth-like creature that originally evolved in the taiga biome before adapting and spreading to the rest of the overworld.
|
Abilities:
- Flight — You can fly using a mix of gliding and wing propulsion.
- Lantern Light — When nearby a lantern, you get regeneration.
Weaknesses:
- Moth-Like Body — You're smaller and have fewer hearts.
- Weakening Light — When nearby a soul lantern, you get mining fatigue.
- Armor Weight — Armor weighs you down. At most, you can only wear a mix of iron and chainmail.
- Moth Diet — You can only eat leather and rabbit hide.
|
Smajor (1st) Former Gem (3rd) Former
|
Opossum[18]
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Opossums are members of the marsupial order Didelphimorphia, endemic to the Americas.
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Abilities:
- Adaptation — You have night vision from dusk till dawn and while inside caves.
- Climbing — You are fast and, at will, you can climb blocks.
- Scrap Eater — Because of your omnivorous diet, you aren't picky toward food! Rotten flesh gives two extra hunger points with no negative side effects. Bones and bonemeal can be eaten and give one hunger point and two hunger points in respective order.
- Thanatosis — You can sporadically freeze and fall over. This only lasts 10 seconds.
- Pocket Pouch — You have a pouch to store things inside.
- Toxin Aegis — Immune to poison and poison damage.
Weaknesses:
- Small Build — You have 3 fewer hearts than the average player, with your size being a block tall.
- Sluggish — You are constantly affected by Slowness I.
- Rattled — You deal double damage to skeletons.
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Shubble (4th) Former
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Phantom[2]
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As half-human and half-phantom beings, these creatures can switch between a Phantom and a normal form.
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Abilities:
- Translucent — Your skin is translucent.
- Phantom Form — You can switch between human and phantom form at will, but only while you are saturated enough to sprint.
- Phasing — While phantomized, you can walk through solid material, except Obsidian and bedrock.
- Invisibility — While phantomized, you are invisible.
Weaknesses:
- Photoallergic — You begin to burn in daylight if you are not invisible.
- Fast Metabolism — Being phantomized causes you to become hungry.
- Fragile — You have 3 fewer hearts of health than humans.
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Meghan (1st) Re-rolled Callum (3rd) Former Lizzie (9th) Former fWhip (10th) Former Shubble (9th) Former
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Piglin[9]
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Natives of the Nether, Piglins are very fond of gold and are experts at utilizing it.
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Abilities:
- All That Glitters — Golden tools deal extra damage and golden armor has additional protection. Golden equipment lasts much longer, but non-golden and non-netherite equipment breaks faster. Netherite armor gives a small speed boost.
- Piglin Neutrality — Piglins do not attack you unless provoked. Brutes will still attack you on sight.
- Crossbow Master — You deal 75% more damage with crossbows.
+/-:
- Homesick — When outside of the Nether, you zombify, becoming undead and immune to fire, but slower.
Weaknesses:
- Nether Inhabitant — Your natural spawn will be in the Nether.
- Carnivore — Your diet is restricted to meat, you can't eat vegetables.
- Flabby — You have 2 fewer hearts of health than humans.
- Soul Spooked — You are afraid of soul fire, becoming weak when near it.
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Meghan (2nd) Current
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Raccoon[19]
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You like tight spaces, trash, and eating anything including said trash.
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Abilities:
- Opportunistic Eater — Raccoons will eat whatever is most convenient, including rotten flesh. You get more saturation from normal from rotten flesh and have immunity to hunger.
- Tapetum Lucidium — Raccoons have increased vision in the dark from their fur mask.
- Scurry — Because of being a scurrying trash panda, using the primary ability key, the user gets speed 2 for 10 seconds. When using this ability, the user gets weakness for 2 minutes. Cooldown: 1 minute.
- Sly Cooper — Raccoons' dark fur give them natural camouflage. Use the secondary ability key to go invisible for 5 seconds, but you get poison and weakness for 30 seconds.
- Climbing — Raccoons' hands allow them to climb. Toggled by...
Weaknesses:
- Burrower — Being used to small spaces, you are uncomfortable in places with high ceilings and get slowness and weakness when in places higher than two blocks.
- Nocturnal — As a nocturnal creature, you cannot sleep. However, you can still set your spawn in beds.
- Weasel — The user is shorter than humans but taller than inchlings, has 3 fewer hearts, and takes reduced fall damage.
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Lizzie (1st) Former
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Red Panda[20]
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The cutest origin there is! You 'prowl' the jungle as the most adorable predator.
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Abilities:
- Look at how cute I am! — You're able to freeze all mobs within a 30-block radius thanks to how adorable you are.
- Sharp Claws — Your claws and agility allow you to scale and climb blocks. This ability is toggleable by a secondary key.
- Nocturnal — You spend most of your waking hours at night, allowing you to see better in the dark.
- Strict Diet — You can only eat bamboo.
Weaknesses:
- Jungle Native — Your homeland is the jungle, therefore you spawn in one.
- Bamboo Eater — You are able to consume bamboo!
- Lazy — You move slower during the day because of your laziness.
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Joey (4th) Former Jimmy (7th) Former Smajor (6th) Former
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Sculkborn[21]
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You are a humanoid sculk sensor.
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- Sculk Skin — Your skin is a deep teal color.
Abilities:
- Sculk Sense — You can sense nearby entities and can even tell if they are passive, neutral, or aggressive.
- Mushroom Diet — You can eat raw mushrooms and fungus as your primary ability.
- Undergrounder Haste — As a creature of the underground, you get a haste speed below yz32.
- Undergrounder Strength — As a creature of the underground, you get increased strength below yz32.
- Hardened Fungus Armor — You have natural armor.
- Strong Legs — Your legs are big and strong. You can jump 2 blocks high.
+/-:
- Dense Body — You are so heavy that you cannot swim, however, you don't need to breathe since you are fungus.
- Large Stature — Since you derive from the warden, you are naturally larger than the average person and have more health. you also can reach blocks further, and do a heart more damage, but slower.
Weaknesses:
- Temperature Sensitivity — Extreme temperatures are bad. You take double freezing, fire, lava, and magma damage.
- Weak Eyes — Your eyes are weak when in direct sunlight and things get blurry. Get under cover or wear a leather helmet to fix it.
- Unruly Arms — With your tendril-y arms, you cannot properly use a shield, bow, crossbow, or throw a trident. You do much less projectile damage and cannot use a shield.
- High Metabolism — You need to eat more.
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Joey (3rd) Former
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Shadow Crawler[22]
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You were once human until one day you became trapped in an empty, void-like dimension eventually adapting to it over hundreds of years!
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Abilities:
- Shadow Warp — You become a shadow allowing you to instantly move 15 blocks in front of you.
- No Exhaustion — You do not need to eat food, as after hundreds of years your body has become adept at conserving energy.
- Shadow Boost — When in dark spaces you receive a boost to most stats and can see better.
- Shadowy Form — You are darker and more transparent than most entities, you also give off some particles.
Weaknesses:
- Light Weakness — When in areas with light you receive debuffs as you cannot merge with the shadows around you.
- Blinding Lights — When exposed to light you temporarily lose your sight, you can recover by hiding in dark spaces.
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Shubble (1st) Former Joey (10th) Former
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Shulk[2]
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Related to Shulkers, the bodies of the Shulk are outfitted with a protective shell-like skin.
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Abilities:
- Hoarder — You have access to an additional 9 slots of inventory, which keep the items upon death.
- Sturdy Skin — Even without wearing armor, your skin provides natural protection.
- Strong Arms — You are strong enough to break natural stones without using a pickaxe.
Weaknesses:
- Unwieldy — The way your hands are formed provides no way of holding a shield upright.
- Large Appetite — You exhaust much quicker than others, thus requiring you to eat more.
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Joey (1st) Former Shubble (10th) Former
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Snow Golem
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Natural selection has resulted in the evolution of the Iceling. You're now a Snow Golem.
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Abilities:
- Smol Stomach — As you're smaller, you need less food.
- Meld With Frost — You can move freely through snow and ice.
- Frosty Touch — You're able to collect snow with your bare hands.
- Water Breath — Permanent water breathing, thanks to your lack of a nose!
- Chosen One — Although you take damage on it, you can walk on water.
Weaknesses:
- Brittle Bones — You take more damage from falling and flying into blocks.
- Need for Mobility — You can not wear any heavy armor (armor with protection values higher than chainmail).
- Hydrophobia — You receive damage over time while in contact with water.
- Fragile — The moisture in the air can sometimes make your body brittle so you have one less heart.
- Burn — You take more damage from fire and lava and set alight in hot biomes.
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Smajor (7th) Former Katherine (8th) Former
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Thornling[23]
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You're a small arcane creature, protected by a strange magical spell. You don't know where you came from, you just know you exist.
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Abilities:
- Piercing Thorns — You're protected by a strange magical aura. When hit, the attacker will get damaged by one heart, this cannot be blocked by any type of armor or shield. You can toggle this ability with your primary key. You're also immune to thorns-based damage.
- Empowered — While wearing a full set of armor with Thorns 3, you receive 40% less damage.
- Magical Conductor — Your body needs magic to live! Wearing any type of armor that isn't gold will slowly wither you away. Since golden armor is very weak, you've come up with a solution. By using gold blocks instead of gold ingots, you can make a reinforced golden armor piece.
- Dwarf-Like Stature — You're about 1.4 blocks tall.
Weaknesses:
- Punching Bag — Being hit so many times has weakened you a lot. You have 3 fewer hearts, and deal 40% less damage.
- Curse of Decay — Wearing, holding, or being hit by anything with a curse enchantment will affect you with Wither II for 3 seconds.
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Jimmy (1st) Former Gem
(9th) Former Smajor (8th) Former
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Thunderborn
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Born in the clouds, made from lightning.
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Abilities:
- Charged Weapons — You deal extra damage to everything.
- Plasma Bolt — Blast a solar flare from the sky at your opponents.
- Hotter Than Flames — You are immune to fire damage.
Weaknesses:
- Paranoia — You are extremely paranoid when out in the night sky.
- Hydrophobia — You receive damage over time while in contact with water.
- Storm Speed — You move faster while in storms. If it is also nighttime, your effects will cancel out.
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Sausage (5th) Former Joel (5th) Former
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Truffle[9]
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Truffles, along with having normal properties of fungi, have the unique ability to adapt to situations on the fly.
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Abilities:
- Magic Spores — You can switch between different Magic Spores. Red Cap boosts offense, Green Cap boosts defense, and Blue Cap boosts mobility. Changing Spores will decrease the abilities of the other two Caps.
- Infestation — Sneak using a soil block with an empty hand will turn it into mycelium at the cost of some food.
- Rooted — You gain buffs based on the Spore you have active when standing on mycelium. Red Cap increases attack speed, Green Cap grants knockback immunity, and Blue Cap amplifies jump height.
Weaknesses:
- Decomposition — Food is decomposed before it's consumed, nullifying any status effects you would otherwise gain.
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Meghan (1st) Former fWhip (9th) Former Shubble (6th) Former
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Vampire[24]
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Vampires, the dukes of the night. They live on human blood and can use supernatural abilities.
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Abilities:
- Used to the Darkness — During the nighttime, you get permanent buffs from the moon, although you're weaker during the day when exposed to the sun.
- Blood Thirsty — With a bottle in your offhand and a dagger in your main hand, you can collect blood by attacking them. Drinking blood regenerates your blood bar. Your blood bar is used to regenerate your health.
- Blood Dash — A dash ability that is more powerful during the nighttime.
- Switch — Using the secondary ability key, you can choose a nearby entity that you'll be able to switch with. Sneaking and right-clicking will then execute the teleport action.
- Acrobatics — You never take fall damage, no matter from which height you fall.
Weaknesses:
- Timberphobic — Wooden weapons deal much more damage to you.
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Smajor (2nd) Former
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Vex
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Small spirits full of anger, these ghosts have come back to seek revenge on the world.
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- Ghostly — You are slightly light-blue and transparent.
Abilities:
- Flight — You have the ability to fly.
- Phasing — While phantomized, you can walk through solid material, except obsidian.
- Featherweight — You fall as gently to the ground as a feather would unless you sneak.
+/-:
- Vengeful — Blinded by rage, your enemies become highlighted in red and you become stronger, but you need to be holding an Iron Sword to attack and you exhaust quicker. This ability can only be activated when in phasing form.
Weaknesses:
- Small — You are 2x smaller than a human, and your range is lowered.
- Light Wings — You can't wear heavy armor while flying due to your small wings.
- Fragile — You have 3 fewer hearts of health than humans.
- Large Appetite — You exhaust quicker than others, thus requiring you to eat more.
- Carnivore — Your diet is restricted to meat, you can't eat vegetables.
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Lauren (3rd) Former
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Villager[25]
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A peaceful trader.
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Abilities:
- Hired Help — As your primary ability, you can summon an iron golem every 2 minutes.
- Evade — Escape any dangerous mobs.
- Birth Place — As you were born in a village, you naturally spawn in a village.
Weaknesses:
- Night Time — You need your sleep desperately.
- Large Appetite — You exhaust much quicker than others, thus requiring you to eat more.
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Gem (1st) Former fWhip (4th) Former Lizzie (10th) Former
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Wolf
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Woof woof?
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Abilities:
- Adrenaline — When you take damage, you get a short period of strength.
- Nocturnal — You can slightly see in the dark when not in water.
- Moonlight — You'll jump higher and move faster in the dark.
- Charge — You can move rapidly in the direction you are facing.
- Nose — When you sniff out a weaker entity, the light of opportunity shines for you.
- Scavenger — You're immune to the hunger effect, which means you're able to eat rotten flesh and raw chicken without any effects.
Weaknesses:
- Carnivore — Your diet is restricted to meat, you can't eat vegetables.
- Weaker — You have less health than the average human.
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Jimmy (4th) Former Katherine (3rd) Former Shubble (7th) Former
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Wyverian[26]
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A descendant from the powerful dragon called the Wyvern.
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Abilities:
- Venomous — You can breathe out large clouds of poison.
- Hotblooded — You're immune to poison.
- Winged — You have a large pair of feathered wings.
- Claws — You have large powerful claws, allowing you to deal more damage to enemies.
- Gift of Flight — You can use your large wings to flap every few seconds!
- Nocturnal — You have night vision allowing you to see in the dark.
- Height — Similar to most other dragons, you are taller than others.
Weaknesses:
- Carnivorous — You are a carnivore, meaning you can only eat meat.
- Heavy Wings — Your wings get heavier when they're wet, causing you to get weakness and slowness in water.
- Weak Arms — Because you are a descendant of Wyverns, you have weaker arms. You cannot hold a shield.
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Joel (4th) Former fWhip (3rd) Former Shubble (5th) Former Joey (7th) Former
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Zombie
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Zombies are undead mobs that fight together and don't get along too well with fire.
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Abilities:
- The Horde — Zombies don't fight fair. Whenever you attack mobs, the hostile mobs in the area will join in the fight.
- Night Prowler — As you are used to the darkness, you gain night vision.
- Undead — As an undead, you are immune to various positive and negative effects.
Weaknesses:
- Carnivore — Your diet is restricted to meat, you can't eat vegetables.
- Starved — Zombies have an insatiable hunger, requiring much more food.
- Flammable Body — Zombies don't deal with flames too well and take double damage from them.
- Combustible — Zombies aren't meant to be in the sun, so you burn in the day.
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Lizzie (7th) Former Gem (7th) Former
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