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TheMythicalSausage, also known as MythicalSausage or just Sausage, is a Cuban-American YouTuber and Twitch Streamer who is a member of the Afterlife SMP. He is notable for his Minecraft build tutorials and survival let's plays. Sausage also appeared on the first and second seasons of the Legacy SMP, as well as the Empires SMP.

Appearance[]

Sausage's Minecraft skin is based of this concept art and was made by @meaniezombeanie on Twitter. He looks to be wearing metal armor with yellow fabric layered below.

As a half-wither, Sausage's skin has a black hooded cloak with yellow edges. He has purple layered below the cloak, and metal on his left arm. His skin was made by @meaniezombeanie on twitter.

Sausage's Gravital skin was created by meaniezombeanie on Twitter.

As a Crawler, Sausage's skin is primarily red and black. He has big goggles.

As a Thunderborn, Sausage's skin looks like Zeus.

As a Birb, Sausage's skin looks like an owl.

As a Goolien, Sausage's skin is the red Among Us character. He still has his signature arm guard on his left arm.

As a Giant, Sausage's skin resembles a Nordic Viking.

As an Inchling, Sausage takes the attire of a hobbit. In game, he was supposedly 4 times smaller than a human, although he claims that because of his being a Giant in his previous life, he became 4 times smaller than said giant.

As an Angel, Sausage's skin looks like a revamped version of his Elytrian skin.

History[]

To see Sausage's full history in the server, click here.

Episodes[]

To see the full list of episodes uploaded by Sausage, go to Episodes.

Lives and Origins[]

Origin Information[]

First Origin: Elytrian[]

Often flying around in the winds, Elytrians are uncomfortable when they don't have enough space above their head.

Origin Powers

  • Winged — Elytrians spawn with wings.
  • Gift of the Winds — Elytrians can launch 20 blocks into the air, with a 60 second cooldown.
  • Aerial Combatant — Elytrians deal substantially more damage while in the air.
  • Need for Mobility — Elytrians can not wear any heavy armor (meaning no armor with protection values higher than chainmail).
  • Claustrophobia — Being somewhere with a low ceiling for too long will weaken Elytrians and make them slower.
  • Brittle Bones — Elytrians take more damage from falling and flying into blocks.

Second Origin: Half-Wither[]

Half human, half wither.

Origin Powers

  • Wither Skull — Half-withers can shoot wither skulls at their targets.
  • Hungry — Half-withers feed on the souls of those they kill.
  • Wither Immunity — Half-withers are immune to the effects of other withers.
  • Unstable Soul — Because their bodies are half-wither, their souls need more energy to stay stable.
  • Nether Inhabitant — Half-withers' natural spawn will be in the Nether.

Third Origin: Gravital[]

Gravitals use gravitational forces to push and pull their foes around the battlefield!

Origin Powers

  • Polarizing Shift — It allows Gravitals to send enemies flying away from them or towards them, depending on their polarity.
  • Gravi Blast — Gravitals send out an invisible blast of Gravi to send them flying either forward or backwards depending on their polarity.
  • Gravi Power — Gravitals have multiple increased stats due to their gravi-control.
  • Gravi Mass — Gravitals weigh less overall so some of their stats have changed.
  • Wrong Shift — Gravitals may botch a blast that will end up flinging themselves right into a desert.
  • Adverse Polarity — Gravitals are magnetic by nature so they have a problem with wearable iron items.
  • Gravity — Gravitals are constantly pressed on by gravity, making them vulnerable to attacks.

Fourth Origin: Crawler[]

Crawlers are people who have evolved to live with the insects.

Origin Powers

  • Jockey — Crawlers can ride other players.
  • Crawler — Crawlers can crawl up surfaces and ceilings like an insect.
  • Featherweight — A Crawler's small body prevents them from fall damage.
  • Flap — Crawlers can flap their wings to send themselves forwards.
  • Weak — Crawlers only have 6 hearts.
  • Bite Size — Crawlers are smaller than the average person due to natural selection.
  • Hydrophobic — Crawlers are very small so water slows them down.
  • Insects's Step — Crawlers can walk on water.

Fifth Origin: Thunderborn[]

Born in the clouds, Thunderborns were made from lightning.

Origin Powers

  • Charged Weapons — Thunderborns deal extra damage to everything.
  • Plasma Bolt — Thunderborns can blast a solar flare from the sky at their opponents.
  • Hotter Than Flames — Thunderborns are immune to fire damage.
  • Paranoia — Thunderborns are extremely paranoid when out in the night sky.
  • Hydrophobia — Thunderborns receive damage over time while in contact with water.
  • Storm Speed — Thunderborns move faster while in storms. If it is also nighttime, their effects will cancel out.

Sixth Origin: Birb[]

Birbs are small and very cute. They can also fly and chirp.

Origin Powers

  • Smol Birb — Birbs are small and have natural wings!
  • Love Air — Birbs love flying so much that they learned how to use it to their full potential, they deal twice the damage while flying, however they deal very little damage while on the ground.
  • Granivore — Birbs prefer to eat wheat seeds instead of other food, so they can only eat wheat seeds.
  • Jockey — Birbs can ride other players.
  • Tweet — Birbs love to repeat what other things near them say, and now with that ability, they can find where the sound is coming from to know where things are nearby!
  • Flap — Birbs can flap their wings to send themselves forward.
  • Small Appetite — Small birbs don't have to eat as much.
  • Smaller Body — Small birbs have less hearts (8 hearts).
  • Extreme Need for Mobility — Birbs are very tiny which makes it hard for them to wear any armor apart from leather, gold, chainmail, and iron chestplates.
  • Brittle Bones — Birbs take more damage from falling and flying into blocks.
  • Feathery Grip — Due to their weak wings, Birbs can't load bows or crossbows normally, which makes the amount of damage they do with arrows way less. Because of their wings, they can't use shields either.

Seventh Origin: Goolien[]

Goolien is a gooey alien species that is often confused with their terrestrial slimey cousins.

Origin Powers

  • Gooey Skin — Gooliens' gooey skin makes them green and somewhat translucent.
  • Condensing — Gooliens are able to condense themselves to a quarter their usual size as their primary ability, but due to their high density (and smaller legs), they become slower.
  • Gooey Body — Thanks to their body being an in between the state of a solid and a liquid, it's more difficult to hurt Gooliens, and they take less damage from physical attacks.
  • SPLAT! — Gooliens take less velocity damage, but if the potential damage is severe enough, they become slow while they try to put themselves back together.
  • Sticky Grip — With their sticky skin, Gooliens are able to climb walls. However, this also makes it so they can't throw tridents as effectively.
  • Stomach Body — Gooliens have increased saturation from meats (both raw and cooked) thanks to how their body breaks down matter, and don't get hunger or poison status effects. However, they have no regeneration, and must eat to get back hearts directly.
  • No Lungs — Having to survive in space, Gooliens have adapted to have no need to breathe air, and are able to go underwater without the fear of drowning.
  • Gooey Fists — Because they are not entirely solid, Gooliens deal reduced damage.
  • Flammable — Their chemical composition makes Gooliens extremely flammable meaning they take increased fire damage, and can only be put out with water or powdered snow.
  • Ignitable — Gooliens cannot wear iron armor or above in deserts, the nether, and other hot biomes or else risk being set on fire from the heat. They can protect yourself from this by enchanting their armor with Fire Protection II or better.

Eighth Origin: Giant[]

The Giants are an ancient race, becoming quite a rare sight in modern times. Their history remains unknown, with few left to keep it alive.

Origin Powers

  • Super Sized — Giants are twice as tall as Humans, at 4 blocks tall.
  • Huge Heart — Giants have twice the health of Humans.
  • Massive Stomach — Giants lose hunger 50% faster.
  • Gargantuan Strength — Giants deal 33% more damage and 50% more knockback.
  • Long Limbs — Giants have twice the normal jump height and 33% more reach.
  • Extremely Sturdy — Giants take 50% less fall damage, 33% less knockback, mine 50% faster and do not slip on ice.
  • Unwieldy Arms — Giants attack 33% slower than most others.
  • Excessive Power — Bows and crossbows break upon use.
  • Giant Heritage — Leather armour gives Giants the same protection as Iron armour.
  • Cumbersome — Giants are unaffected by levitation, but also incapable of using Elytra or Riptide Tridents.
  • Oversized Lungs — Giants have twice the oxygen, so can hold their breathe longer underwater.
  • Heavy — Giants cannot float in water, and cannot ride animals or vehicles.
  • Colossal Slam — Giants have the ability to slam into the ground, creating a small explosion.
  • Arachnophobe — Giants take thrice the damage from any mob affected by Bane of Arthropods.
  • Gigantic Bed — Giants require a larger bed; 4 beds in a 2x2 placement.
  • Piggyback — Any non-giant can ride a Giant's shoulders, and are thrown off when Slamming.

Ninth Origin: Inchling[]

Inchling is a subspecies of humans that are incredibly small. They utilize their size to hide from enemies and navigate small spaces.

Origin Powers

  • Bite Sized — Inchlings are 4 times smaller than a regular person. They have 5 less hearts, 0.5 more attack speed, 0.25 less attack range, and 1 less build range.
  • Nimble — Inchlings are immune to thorns and velocity based damage. They are not slowed down at all by blocks such as sweet berries or cobwebs. They can walk on powdered snow.
  • Small Appetite — Inchlings exhaust much slower than others, thus requiring them to eat less.
  • Climbing — Inchlings are able to climb up any kind of wall, not just ladders.
  • Jockey — Inchlings can ride other players.

Tenth Origin: Angel[]

Angels were sent from the heavens to exterminate evil.

Origin Powers

  • Holy Flames — Whenever an Angel hits an undead mob, the mob will set ablaze.
  • Accepted Fate — Angels are unable to hold a totem of undying.
  • Heavenly Blessing — Angels are able to run and walk on water.
  • Divine Protection — Angels are protected from every debuff.
  • Angel Wings — Angels can, of course, fly.
  • Levitation — Angels can exert their holy force to carry themselves to the clouds.
  • Unknown Realm — Angels suffer from a communication breakdown in realms other than the overworld, adversely affecting their ability to survive in them.

Trivia[]

  • Even though he is canonically eliminated, it is still unknown if Sausage was actually banned from the server. From Oli's POV on Sausage's finale, he only logged out of the server after finishing his recording and did not die of any method.[1]

References[]

Navigation[]

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